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Cliffs of Kashmir v1a
A map for Total Annihilation
by SlowHandd
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This map is a fix of the original version. Problems were found and 
fixed.

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Mem Required: 16 mb (Anni 1.5 reports 11 mb)
Dimensions: 16x16
Players: 4
Starting positions:

    4     2

    1    3

Tileset: Earth Desert & Enhanced Desert
Custom AI included in the map: Core and Arm
Required files:
    EarthMetal.hpi (included in the zip)
    TA:CC
    Desert_51 feature set (Can be found in TamecXxxxx.hpi)

All files are found at www.tamec.org

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Kashmir

Kashmir (kshmr), disputed territory, S Asia, administered since 1972 as the 
Indian state of Jammu and Kashmir (1991 pop. 7,718,000; c.54,000 sq mi/139,900 sq km; 
capital Srinagar), the only predominantly Muslim Indian state, and the Pakistani Azad Kashmir 
(1981 est. pop. 1,980,000; c.32,000 sq mi/82,900 sq km; capital, Muzaffarabad). Known for 
its beauty, Kashmir is covered with lofty, rugged mountains, including sections of the 
HIMALAYAN and Karakorum ranges. The heart of the region is the Vale of Kashmir, where 
wheat and rice are grown. After years of Buddhist and Hindu rule, Kashmir was converted 
to Islam in the late 14th cent., and became part of the MOGUL empire in 1586. The British 
installed a Hindu prince as ruler in 1846. Since the partition of India in 1947, control 
of the territory has been contested by India and Pakistan (see INDIA-PAKISTAN WARS), with 
occasional interference by China. The present division of the territory was drawn up in 1972. 
In the late 1980s unrest grew in Indian Kashmir as Muslim militants, some supporting 
independence and others union with Pakistan, resorted to guerrilla attacks. In 1990 the 
region was placed under army rule in an attempt to suppress the insurgency; the army has 
used often brutal measures to maintain Indian rule.

The Concise Columbia Encyclopedia is licensed from Columbia University Press. 
Copyright  1995 by Columbia University Press. All rights reserved.

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About the AI

This is my first ai that includes both Arm and Core. Arm plays the strongest, due to my 
experience with them, but Core plays fairly strong. 

This is an Air/Land ai. PLenty of aircraft will be built by either side. Keep some fighters in 
the air at all times and you won't have too tough of a time.

The ai will build 1 Bertha or Intimidator. Core will build a Krogoth. 

You can use the ai in your maps, but you'll have to extract it from the ufo if you want to 
use it. However, I'd recommend that you wait until I get Core a little more polished.
 
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Goals of the Map

Hills, dude! Cliff warfare extraordinaire. If you like narrow routes and lots of tactically
important locations, you'll like this map. Routes are direct, but hilly and narrow. 

Ore is spread thinly, but there are small clusters of large deposits providing strategic 
targets (mineral and energy collection fields). Yes! Ore paths lead to ore fields.

The center of the map allows a way to surprise the enemy, escpecailly if you are playing
pos 1 vs 2. If you think you have figured it out, write and I will confirm.

Because of the tileset, it is recommended that you use player colors of Red, White, Yellow, 
or Blue. These show up best on the minimap. Medium intensity colors do not show up well.

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Using the stacked cliff sections in your own map

The set used here is Earth Desert, mainly the cliffs. A lot of work went into meshing the
stacked cliffs. If you want to use the stacked cliffs for your own maps, you'll have to make
your own set. To do this, select each cliff on the map then copy to pallette in Annihilator.
All cliff sections fall on 512 grid lines. Make a group withing Earth Desert called stacked 
cliffs. Copy to pallete the stacked sections to this group, then save the tileset with the 
name Earth Desert, overiting the existing file (if you already have the set). You should also
copy the bottom cliffs too because they have been remeshed for better contours. Remove the old 
Cliff sections first from Earth Desert.
 

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Final Note: Of Special interest

Included in the zip is a midi of Led Zeppelin's "Kashmir". I know midi can't compare with the
real Zep, but its pretty decent. If you have a good midi card, you might like it. Hope you do!

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Author, Contact Info:

date: 12/99 
 
Len Goforth
SlowHandd
goforth@cyber-dyne.com
 